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World of Warcraft

5 facts about the first World of Warcraft, which you may not have known!

That is, a few interesting facts that are worth reading if you are a fan of this production.

 World of Warcraft has dominated the MMORPG market since 2004. That's because that's when the first version of this production, now referred to as Vanilla, saw the light of day. You can argue whether this title is still good after so many years, but no one will deny that it still sits indivisibly on the throne.

Today I propose you a little journey in time. Let's look back and think how it was at the very beginning, when World of Warcraft was just beginning. No, I'm not going to bring up the first raid, quest, or killed monster here. Instead, I would like to quote 10 facts related to the creation of the production, which took the whole market by storm (blizzard?). The text is based on an article from the Massively Overpowered portal. Prepare your tissues, because we are preparing a nostalgic attack in the hearts of true nerds!

1. The first work began in 1999.
It took Blizzard 5 years to create World of Warcraft. About 50 developers worked on the game, whose budget was probably about 50 million euros - a lot of these Fridays, right?

This means that the king was born (but has not yet begun his reign) in the same year as the creation of EverQuest or Asheron's Call, important representatives of the same genre.

2. Is it a bird? Is it a plane? No, it's just a dwarf on a griffin!
The first official information about this title appeared on September 2, 2001, during the European Computer Trade Show (ECTS) - a now defunct annual exhibition of the European gaming industry. Blizzard fans were hoping for a sequel to StarCraft (they made them wait a long time...), so the information about World of Warcraft took them completely by surprise.

A month later, in the Computer Gaming World magazine a 10-page article appeared, entirely devoted to this title. By the way, WoW was even featured on the cover of the issue! It was here that most gamers first heard about Blizzard's project and could read about what it had to offer. Access to tauren, orcs, and humans was confirmed, but the rest of the races were kept secret. Interestingly, no information about the available character classes appeared. In the article, the company promised that the game would not have loading screens between lands, the eternal waiting for mobs, or tasks like "kill 10 rats" - whether it's true, you can judge for yourself ;).

3. World of Warcraft was announced before the release of Warcraft 3
Fans know that WoW's storyline is based on the events of Warcraft 3. This includes the map design, events, and the entire "political" structure. Funnily enough, the constant delays in the release of the strategy led to Blizzard's MMORPG being announced before it. Admit it to yourselves, it's a bit odd that you haven't gotten the game yet, and already another title has been announced to be based on it. We can only guess what would have happened if everything had gone according to plan .

In the end, Warcraft 3 was released in 2002, and not as planned in 2001, but the title itself was so successful that this little "slip-up" was forgotten. Interestingly enough, the team behind World of Warcraft used a modified version of Warcraft 3 to launch the first versions of their MMORPG.

4. Trolls, Gnomes, and Hunter Classes were added at the last minute
Wondering why the opening footage of World of Warcraft didn't include two races: trolls and gnomes? One theory is that Blizzard hates lily-livered nations - so as not to cause unnecessary problems, let's take that as a joke. The truth is that these two races were added last and probably after the video was in development. It's a similar story with Hunters, a class that was added three months before release.

5. Rest punished players
In April 2004, a test update introduced the so-called "rest system" (rest system). It was a novelty in the genre, which over time came to almost every game. However, in World of Warcraft, the system was originally a bit different.

Rest system provided a bonus to experience points for killing monsters, if our character was rested (we did not log into the game for several hours). The game also worked the other way around, so if we played for too long, our hero got tired, so he gained only 25% of the base experience.

However, this was quickly abandoned, because such a punishment caused too much controversy in the community. All negative aspects of the system were deleted and only the rested version was left.